AI Insights · Timothy · October 2021
Top 5 2D Cartoon Games on iOS in UAE: Q3 2021 Performance
Discover the performance trends of the top 5 2D cartoon games on the iOS platform in the UAE during Q3 2021, including revenue, downloads, and active users.
In the third quarter of 2021, the top 5 2D cartoon games on the iOS platform in the United Arab Emirates showed varied performance trends in terms of weekly revenue, downloads, and active users. Below is an overview of the key metrics for each game, based on data from Sensor Tower.
Makeup Artist: Makeup Games from Beauty salon Studio experienced a significant increase in weekly revenue, starting from $35 in late July and peaking at approximately $732 in the last week of August. Weekly downloads saw a notable rise, reaching a high of around 13.8K in the week of August 23, before declining to approximately 2.7K by the end of September. Active users followed a similar trend, increasing to nearly 15.9K in late August and then tapering off to about 6.2K by the end of the quarter.
1945 - Airplane shooting game by ONESOFT GLOBAL PTE. LTD. showed steady revenue growth, peaking at around $5.3K in the last week of September. Weekly downloads remained relatively stable, with a notable increase to approximately 6.6K in mid-August. Active users also saw a rise, reaching a peak of around 20.8K in early September.
Royal Match from Dream Games demonstrated strong revenue performance, starting at $7.3K in late June and climbing to nearly $19.5K by the end of September. Weekly downloads fluctuated but remained relatively high, peaking at approximately 5.4K in early August. Active users consistently increased throughout the quarter, reaching nearly 16.7K by the end of September.
Among Us! by InnerSloth LLC had a relatively stable revenue trend, with weekly earnings ranging from $196 to $589. Weekly downloads peaked at around 5.7K in late June, with a gradual decline to approximately 2.8K by the end of September. Active users saw a decline from around 36.4K in late June to about 24.6K by the end of the quarter.
Candy Crush Saga from King maintained a strong revenue stream, peaking at around $26K in the last week of September. Weekly downloads showed a consistent pattern, with a peak of approximately 4.1K in early July. Active users remained stable, fluctuating around the mid-30K range throughout the quarter.
For more detailed insights and data on the performance of these games, visit Sensor Tower.